
The map of the model is perfect on ground level, only there where everything is flat.
The size of the model and the buildings heights differences create a BIG gap in the map scale for almost each building, so that every spot has to be drawn at its particular scale and proportion.
Second fact: the buildings on the model project shadows, that are fine but animation has to handle this aspect.
My solution to all these problems: to draw the projections directly on the model as like it d be a canvas.
To do that I had to go around the model, putting my lapto on a trailer.
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